	
	ChronoWars parts 1 through 6!

--cwars1.zzt
--cwars2.zzt
--cwars3.zzt
--cwars4.zzt
--cwars5.zzt
--cwars6.zzt
--cwars.txt

			by David Pinkston
	
	Dear downloaders,

	This is ChronoWars, my first released game.  You are Asher Wells, a 
temporal physicist.  Your boss is Joe Carter. Asher, or you, discovers Joe's 
time travel devices. It all starts with a small portal inducer he 
demonstrates to you.   Then you go through a huge adventure applying 
5-dimensional theories.  This isn't just your "Let's go back to medievil 
times!" time-travel.  This is technical.  I hope you can follow it!  My game
has 6 parts so far, but it will have plenty more!  Here are some hints for 
the first episode:

	Destroy the tube with animation that DBot recharges with.  It will
blow up, and there will be no more recharging.

	The red maze in the Lab is timed! Find the fastest path!

	Have fun!


TIPS FOR #2:

	Find the super gem in one of the trees.

	The blinkwalls require divided attention.  Look at each one, not
the whole mess!

	The maze after that is timed as well.  Get a head start before the
timer goes!

TIPS FOR #3:

	The forest you first enter has a secret path.

	You can go back into the Mat.

	Look HARD at the rotting corpse!
	
	The woman in the Research Center is sad because she has been widowed.	
Get a key from her before you leave in Jane's time machine!

	Listen for the date Joe says to go to!  You will have to input it
in the lower level.

	You can shoot incoming bullets.

	Keep Brent Aaron from being shot!!!

	Input Brent's penny into the slot at the timebase.
	
TIPS FOR  #4:

	Go through each colored sector, get all 8 access keys, and unlock 
the corresponding barrier for each of the 7 sectors in the main reactor core.

	In most of these you have to think. And in the cyan sector, if you
don't know algebra, you can pay to skip it.



	ChronoWars I, II, III, and IV are free.  They are public domain.  All 
that I ask you is to distribute them unchanged.  How would you like it if 
someone put trash all over YOUR game and gave it away? You would lose your
rep!

	Suggestions? Comments? Insults? E-mail me at Chronos20@aol.com.	

TIPS FOR #5

	First go north into the cave. Kill all the bears. Then rescue Joe.
He, with his colossal strength, will break open the barrier to the south.

	Get Joe to fix the wires in the back of the pod. When you go outside,
the pod will be fixed!

	In prison, you must get Joe some water so he can corrupt the security
system.

	Shoot the annoying pushers.
	
	Shoot the arrow so it goes through the doorway to the west.

	The key/door puzzle is easy!

	Battle the invisible enemy to the east of that.
	
	When Gemrule is in danger, put its shields at medium strength and 
then fire to destroy the star.

	Bomb the computer enemy.

	
TIPS FOR #6

	- First, get Roto on your team.
	- Get him into the lower level and connect him to the computer.
	- Tell him to override the red barrier.
	- Go east, and get bombs from the rightmost crate.
	- Be sure the switch next to Roto is off.
	- Go back to the first room and get Joe.
	- Go back to the lower level, at the pile of items.
	- Go north of the blue-on-blue ammo. There's a fake there.
	- Bomb the next wall.
	- The switch above should be on.
	- Go to the discolored torch and touch the dot to the east of it.
	- You'll hear a sound. Go back to Roto.
	- Shoot the switch next to him (it is off.)
	- Kick it away.
	- The trash is clear. You can go north and to the pipe maze.
	- Go through the passage at the end.
	- This will take you to the other end of the lazerwall.
	- Bomb the north emitter of the lazerwall.
	- Get into the Flagstaff and get the crowbar.
	- Go back to the place you got the bombs.
	- In a crate nearby, get Joe to open the "loose" crate with the bar.
	- Get the yellow key.
	- Open the nearby door and get the other key and push the button.
	- Get out and go to the east of the hangar bay.
	- Get in bed and go to sleep.
	- At night, go back to the first room. Cal will take you outside.
	- Go east and north. Get the woodcutter.
	- He talks to you a lot, and goes south.
	- Bomb an entrance to the southeast cavern.
	- Go in, kill all the Ruffians, then press the central button.
	- You warp to the south. Get out and bomb a hole outside.
	- Get Alfred the Lumberman to build a bridge east.
	- Kill the guards that attack after you attempt to enter the base.
	- Go into the base. Eventually, you meet the leader of the base.
	- He sends you to a dungeon. It takes a little time to solve.
	- Eventually, you get out and win CWARS6!



						-- David L. Pinkston
							AKA Chronos20

 	