	
			Chrono Wars 6 and WeirdSTK!!!

--CWars6.zzt
--CWars6.txt
--WeirdSTK.zzt
--WeirdSTK.txt
by Chronos or David Pinkston
(c)1997 Duky Incorporated
Chronos30@aol.com
www.chocobo.org/~butz
	
	Dear downloaders,
			  Finally, Chrono Wars 6 comes from the depths of
Duky Incorporated. This is my new company, after a foolishly speculated
Oracle Entertainment died.
			  Please do not consider CW 1-5 a Duky presentation,
for I do not like them at all after making this one, which is over 100k!  I
also include WeirdSTK, an add-on to MoreSTK, an earlier thing of mine 
(It's wacky and kind of useless, but who knows?...). This package is my
first Duky release. I am proud.

-- WEIRD STK!!

	This is an add-on to More STK.  If you thought
More STK was weird, wait till you see this! It has a
feel of custom normals and custom breakables from MZX. 
	There are several different boards here.  For your
#change'ing convenience, I have also given the name for each thing
on each board.
	Most are like the still bullets, where you can 
shoot them, and they are harmful to step on.  One is 
exactly like breakables, but they are smileys.  One has 
passages that take you to the title screen.  Two boards 
make up the breakables with stats.  These make a sound 
like a creature when shot.  Have fun with this almost 
useless bunch of weird things brought to you by creative 
text-editing!


	And finally, a step-by-step solution to Chrono Wars 6. It ruins the
fun and pleasure, is for sissy wimps, and is a last resort.


	
TIPS FOR CW6

	- First, get Roto on your team.
	- Get him into the lower level and connect him to the computer.
	- Tell him to override the red barrier.
	- Go east, and get bombs from the rightmost crate.
	- Be sure the switch next to Roto is off.
	- Go back to the first room and get Joe.
	- Go back to the lower level, at the pile of items.
	- Go north of the blue-on-blue ammo. There's a fake there.
	- Bomb the next wall.
	- The switch above should be on.
	- Go to the discolored torch and touch the dot directly to the east.
	- You'll hear a sound. Go back to Roto.
	- Shoot the switch next to him (it is off.)
	- Kick it away.
	- The trash is clear. You can go north and to the pipe maze.
	- Go through the passage at the end.
	- This will take you to the other end of the lazerwall.
	- Bomb the north emitter of the lazerwall.
	- Get into the Flagstaff and get the crowbar.
	- Go back to the place you got the bombs.
	- In a crate nearby, get Joe to open the "loose" crate with the bar.
	- Get the yellow key.
	- Open the nearby door and get the other key and push the button.
	- Get out and go to the east of the hangar bay.
	- Get in bed and go to sleep.
	- At night, go back to the first room. Cal will take you outside.
	- Go east and north. Get the woodcutter.
	- He talks to you a lot, and goes south.
	- Bomb an entrance to the southeast cavern.
	- Go in, kill all the Ruffians, then press the central button.
	- You warp to the south. Get out and bomb a hole outside.
	- Get Alfred the Lumberman to build a bridge east.
	- Kill the guards that attack after you attempt to enter the base.
	- Go into the base. Eventually, you meet the leader of the base.
	- He sends you to a dungeon. It takes a little time to solve.
	- Eventually, you get out and win CWARS6!



						-- David L. Pinkston
							AKA Chronos30

 	